Vex

Vex

Featured post

Welcome!

Hi, welcome to the official blog! Since we are so close to being Greenlit, I thought I'd provide all that are interested with a developm...

Saturday 9 July 2016

Changes

Hello all,

Just a few more changes to announce:

- The player's drag has been increased from 2.32 units to 3.8 units. This means the player will less easily slide when coming to a stop. To prevent the player becoming slower as a result of this, the player's mass has been decreased from 1 unit to 0.85 units; the physical size (dimensions) remain the same, you will just weigh less. With the increased drag, no effect should be noticeable, except for the lack of excessive sliding.


- Removed the 'Facebook' option from the menu, and replaced it with a 'Graphics' Option:



This can be set to:
  • Fastest
  • Fast
  • Simple
  • Good
  • Beautiful
  • Fantastic
Each type has differing degrees of graphical fidelity. Aspects such as Anti-aliasing, Shadow softness, texture quality, etc, are all varied.

- Fixed the lava and water quality appearance in 3 levels.
- After adding the new graphics menu, building the game would break the textures. Updating the engine seems to have fixed this, as well as a water rendering issue.

That's all for now folks!
- Sam



No comments:

Post a Comment