Today was mostly dedicated to eliminating some bugs!
Bugs:
- Fixed invincibility from colliding spikes, rocks, idols, or cylinders when the player is stationary.
- Fixed an issue where levels that contained many enemies caused the light and shadows to fight and flicker.
- Corrected the slow motion pill attributes to prevent cumulative speed stacking, preventing the flying-across-the-map glitch.
- Fixed an issue on level 31 where the player could not move without restarting, after reading the message regarding quantum entanglement.
- Changed detection mechanics for some environmental objects.
- Fixed 'clipping' through certain objects.
Changes:
- The lightning effects in the quanta dimension will now only occur if the effects are set to medium or high, not low.
- Moved the slow motion power-up on level 27.
To do:
More to come, it's 2am and I'm knackered!
G'night folks,
- Sam
No comments:
Post a Comment